LEADERThat was all you got, and a game took maybe half an hour, with a high casualty rate.
Sword, Shield
In '79 I joined an after-school "D&D Club" and bought my own Player's Handbook. I was 12 and not a serious player. But when I got my mitts on the Dungeon Masters Guide, it was all over. The idea that I could codify my own world, and other people would then sit down and enjoy it, instantly became the most powerful addictive experience of my young life.
The amount of time that I've sunk into gaming in the intervening decades dazzles me. As the answer to a Fermi question, I'd say 10,000 hours; the actual number is probably more. Even when I'm not actively gaming, it seems to be kind of like herpes, in that it could break out again at any time. And for me it's been, always, a writerly experience: immersive, expressive, personal, obsessive, and narrative.
In my late 20s I finally got around to writing some gaming material for actual payment, starting with a big fat $50 check from PYRAMID, the Steve Jackson Games newsletter, and most recently with my module and other writing for WorldWorks Games. It's nice to be a pro, but for me, gaming is really just part of being a writer.
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